Cumulus by SOFTlab

Cumulus is an interactive installation that reacts to sound with light. The cell like structure is meant to create behaviors that mimic the deliberate yet erratic behavior of lightning. Overall the piece is much lighter than the overall volume it occupies. Much like sponge the structure relies on redundancies and connections that cannot be achieved from a grid, giving it a soft cloud like shape. The irregularity of the network like structure imbues the piece with a playful personality as it reacts in unpredictable ways to environmental sound. Various behaviors were programmed including a trail that cycles through the structure, waves, and pulses, each responding to the amplitude and various ranges of surrounding sound. Each time sound in the space reaches a certain volume the piece activates. The most interesting behavior was similar to our initial intent, lightning. This behavior seeks a path through one of the next connecting segments. The duration of the path is dictated by the volume of the sound that activates it. This simple algorithm creates a wide range of effects from long lightning like strands created through sporadic low frequency sounds to a staticky chatter when people are talking underneath it.

The interactivity is achieved through a series of physical and digital systems working together. The structure is made of over 200 acrylic segments connected with over 100 unique 3D printed joints. Inside of the structure is a network of individually addressable LED strands. Overall 70 meters of LEDs were used to activate the whole structure. The various behaviors and reactions to sound were programmed using Processing. We built a UI using Proceesing to analysis the sound, activate the various behaviors, and communicate with 3 Arduino microcontrollers that then dispersed signals activating the particular LEDs that corresponded with each segment.

The piece is installed in the RAB gallery in the heart of New York’s Chelsea arts district at 535 W 24th Street and runs through July 3rd and is open to the public weekdays from 10:00 am to 6:00 pm.

Submergence, Oslo by squidsoup

The film documents an immersive art installation called Submergence. The project, made by digital arts group Squidsoup and first shown at Galleri ROM in Oslo, Norway, transforms physical space into a Mixed Reality environment where virtual and real worlds coincide. The result is an immersive walkthrough experience that uses light to alter our perceptions of space and presence.

The experience is akin to walking through an abstract virtual environment, where pixels on a screen are replaced by thousands of points of light floating in space. These points of light create evocations and atmospheres, presence.

Geometric Space by Vivian Barigand

Geometric Space, est une structure modulaire qui s’adapte au lieu, au minimum 4 modules dans un espace.
La triangularité des modules et la lenteur des bras, jouent avec cette idée d’hypnotisme.
La lenteur est importante pour accéder à la contemplation, l’aspect sonore y est travaillé
de manière à voir différents temps s’écouler et apparaître progressivement.

La composition est jouée par une armée géométrique d’élastiques colorés, de cette manière
une ambiance spatial et psychédélique se dégage, de module en module le spectateur peut
repérer des boucles, qui deviennent aléatoire, lorsque les bras se croisent.

Présentation par Philippe Franck, en parle a Pascale Tison, pour l’émission „Par Ouï-Dire“ diffusé sur la Prem1ére (rtbf) 130913

Extrait 2.56“, le podcast de l’émission est disponible sur le site de la rtbf

Embroidered Zoetrope by Elliot Schultz

This project encourages viewers to watch and engage with animation physically.

Discs were created with animated sequences embroidered onto their surface. They have been designed to be played on standard turntables and their shape and size is inherited from 10″ vinyl records. The animation is activated when a strobe light illuminates the discs in sync with the embroidered frames of animation.

This work was completed for my degree project at the ANU School of Art in 2013.

For more information on the project including process shots, check it out on my website:

‚Educator‘ by Melt

Check out my other work: