Possible Imprints (VIVID Sydney 2013) by Type-1

‘Possible Imprints’ is an interactive light sculpture which attracts participatory experience to create abstract and familiar forms in the form of a pulsating light wall. By merging points and lines through extrusions from a perforated frame, the sculpture aims to be a dynamic and ever changing sculpture allowing users to leave temporal imprints through the interaction of users leaning and pushing against luminous acrylic rods where the LED’s are controlled by an arduino. Drawing inspiration from the popular push-pin children’s toy, it aims to be a throwback to the playfulness of youth, attracting use from adults and as children.

Hermitude – Cloud City

Laser Cave Prototype by Suryummy

Interactive Audio Visual installation for
Mekanism’s „After School Special“ art show
location: gray area foundation for the arts gaffta.org/

concept/construction : suryummy
visuals : suryummy
audio : suryummy, herbie hancock, various manipulated retro logos
software : VDMX

ISAM by Amon Tobin

Amon Tobin, is a Brazilian musician, composer and producer of electronic music. He is described as a virtuoso sound designer and is considered to be one of the most influential electronic music artists in the world. He is noted for his unusual methodology in sound design and music production. He has released seven major studio albums under the London-based Ninja Tune record label.


The Aether Project / Transmutating the Real and the Ethereal

As a part of UCLA Department of Architecture and Urban Design (A.UD) advanced design studio course “Architectural Intelligence: Exploring Space as an Interactive Medium”, researchers Refik Anadol, Raman Mustafa, Julietta Gil and Farzad Mirshafiei created The Aether Project, an immersive interactive environment that seamlessly combines robotic actuation, formal transformation and real time projection mapping controlled by a sensory input device. The course lead by Guvenc Ozel, Technology Director of the new IDEAS platform of UCLA A.UD, in collaboration with Casey Reas, Professor at UCLA Design Media Arts, explored potential scenarios of architecture as a responsive, robotically actuated technology which undergoes spatial iterations triggered by sense based devices.

The evolution of technology reveals an aspiration to place mind into matter in order to create tools that are subservient yet autonomous from humans. Architecture as a form of technology does not exist outside of this cultural aspiration. Concurrently, experiments in sensing technology express this desire to transform architecture into an intelligent form of technology that can autonomously negotiate between the human body, human psyche, the environment and other physical and perceptual parameters.

Based on this premise, the Aether Project focuses on providing an immersive experience through real-time Leap Motion controlled system that synchronously aligns projection mapped visuals on a transforming surface geometry, both choreographed though robot movements. Thus, The Aether Project is designed to test the interaction between humans x robots, robot x robot, and the resulting recursive relationship between technology and human perception continuously.


University of California, Los Angeles
Architecture + Urban Design

Raman K. Mustafa
Refik Anadol
Julieta Gil
Farzad Mirshafiei

Güvenç Ozel
Casey Reas

“Back Here Alone”by Integral